Dirt Rally Early Access Review
Dirtier than ever.
Over the years playing through Codemasters’ popular Dirt series, I thought I came to understand how to race rally cars, that I could strap into a Subaru Impreza and hurtle through the rapid twists and turns of any white-knuckle rally stage. I mastered the techniques, perfecting the hairpin turn and the Scandinavian flick, travelling from muddy field to arid desert as I conquered all before me and took my place atop one podium after another.Then Dirt Rally snuck onto Steam Early Access and hastily revealed the stark reality that I, like Jon Snow, know nothing. Because, unlike its seminal predecessors, Dirt Rally is not an accessible approximation of the lauded motorsport, but a merciless simulation. This marks a drastic shift for the series, with it now being more akin to the decade-old Richard Burns Rally than anything Codemasters has ever done before. It strips away Dirt’s penchant for American flavour, ditching the gymkhana events, destruction derbies, and the extreme sports theme, returning to basics to celebrate the unbridled purity of rally.Try to play it like Dirt 3 and you’ll be halfway up a tree on the very first corner.
And it works. By God does it work. Whether you’re darting through the dense, drizzled forests of Wales and its rolling countryside, careening around a sun-swept dustbowl in southern Greece, or skidding across the undulating roads of Monaco’s snow-capped mountaintops, Dirt Rally captures the essence of its chosen motorsport in a way very few have before. This is a game all about the crucial relationship between drivers, their car, and the road. It’s a game about adapting to a deluge of variables, and of contending with a phenomenal new physics engine that makes your chosen vehicle, the weather, the time of day, altitude, and driving surface all crucial components to each and every stage.
Each of the 17 cars currently available is a joy to drive, yet taming them is a great challenge; You’re teetering on the verge of disaster at all times, engaged in a furious battle just to keep the car on the road. You have to be precise and manage each corner, transferring weight to flick out the backend and drift around a tricky bend. You must know when to be careful and when to push the car to its absolute limits, always reminding yourself that one wrong move could irreparably harm your stage time or put you out of action altogether. There’s no margin for error here, with Dirt's rewind feature conspicuously absent.
With no tutorials to speak of, this level of difficulty may prove frustrating for some. It can be hard to figure out where you’re going wrong, and while various online forums are helpful, with people usually willing to lend a helping hand and share tips, this is one aspect of the game that will hopefully be rectified either in the coming months or by the time it’s fully released.
During my first few hours, it felt like an accomplishment just to finish a stage, narrowly avoiding the sorts of catastrophic crashes that would put an end to any prospective run. The more I played, however--and I know this sounds simple--the more I unearthed a tangible sense of progression. Not just because I was setting quantifiably better split times, but because of the way I was driving, too.With no tutorials to speak of, this level of difficulty may prove frustrating for some.
Eventually I found myself feathering the accelerator to glide around modest corners, as opposed to jamming on the breaks, and pointing my car at just the right angle to ensure that pulling on the handbrake would gracefully slither the vehicle around a tricky hairpin corner. Such a learning process was as intuitive, and it provided me the confidence to take more risks, believing that I was better equipped to deal with the consequences. Before long it wasn’t just about simply finishing in one piece, but about setting competitive stage times, improving on those times, and eventually earning a place on the podium.
This contemporary tale, of triumph over adversity, ended the moment I arrogantly bought the fastest car I could afford. I was back to square one: Skirting off the track, crashing into trees, rocks and whatever else was nearby. The disparity between each vehicle is really quite staggering, and at first I could only fail miserably in my shiny new ride. Going from the relatively meagre 1960s Lancia Fulvia to the blisteringly fast Peugeot 205 T16 Evo is genuinely terrifying. Not only is the rate of acceleration and speed difference profound, but the handling model is completely different. I had to learn how to drive a new car while re-learning each stage, differing my approach from corner to corner to compensate for the adverse shift in power and weight.
Heading onto the track with this in mind makes those moments when you skirt a sheer drop completely nerve wracking. One wrong move and it could be calamity. It doesn’t matter if you’re mere seconds away from finishing an eight-stage tournament--if you wreck your car, it’s all over. That's exactly zero points and a lonely spot at the leaderboard’s nadir. Of course, you can always just restart the stage (and suffer a monetary loss) but then you lose the thrill of this persistent threat, of knowing that one mistake could cost so much. It’s like playing XCOM: Enemy Unknown
by fully embracing its permadeath, constantly forging ahead rather than reloading a previous save back when your top sniper was still alive and well.

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